
Ravens and Wolves have long had a contract; if the Raven leads the Wolf to prey, the Wolf has to leave some for the Raven! (image CC Lee Jaffe)
This is part of an ongoing series on the fundamental rules or “patterns” of accelerated learning. Each rule is very contextual; these are not silver bullets or cure-alls.
Rule #10: CONTRACT
When you are beginning to collect and cohere successful learning strategies, for self-clarification and collaboration…
If a tool doesn’t have a name, it’s difficult to think about, talk about, understand, improve, or collaborate with.
- Techniques for shared learning can have different names in different places.
- Names can vary in effectiveness; the best names are sticky, funny, evocative, in-jokes.
- Communities themselves decide whether names stick.
- Effective techniques can often just seem like good ideas, or suggestions, and may be discarded or modified by novices in practice, before they are understood and mastered.
- The idea of “Rules” can, in the right playful context, be a stronger force for encouraging the use of effective learning techniques.
- “Rules” can also feel restrictive, or authoritarian, and therefore perhaps worth breaking on principle.
- Call for a CONTRACT when a new Rule is suggested or seems needed.
- If a sticky in-joke name doesn’t jump to mind, MUMBLE a good-enough-for-now substitue. Names can always be changed later.
- Emphasize the game environment; these are Rules of play, not restrictive commandments.








