This is part of an ongoing series on the fundamental rules or “patterns” of accelerated learning. Each rule is very contextual; these are not silver bullets or cure-alls.
Rule #10: CONTRACT
When you are beginning to collect and cohere successful learning strategies, for self-clarification and collaboration…
If a tool doesn’t have a name, it’s difficult to think about, talk about, understand, improve, or collaborate with.
- Techniques for shared learning can have different names in different places.
- Names can vary in effectiveness; the best names are sticky, funny, evocative, in-jokes.
- Communities themselves decide whether names stick.
- Effective techniques can often just seem like good ideas, or suggestions, and may be discarded or modified by novices in practice, before they are understood and mastered.
- The idea of “Rules” can, in the right playful context, be a stronger force for encouraging the use of effective learning techniques.
- “Rules” can also feel restrictive, or authoritarian, and therefore perhaps worth breaking on principle.
- Call for a CONTRACT when a new Rule is suggested or seems needed.
- If a sticky in-joke name doesn’t jump to mind, MUMBLE a good-enough-for-now substitue. Names can always be changed later.
- Emphasize the game environment; these are Rules of play, not restrictive commandments.